模组简介
AlwaysShowTime - Slay the Spire 2 Style Time Display! Ever wondered how long you've been in a long battle? Wish you could see the game timer outside the map screen? This mod recreates the time display behavior from Slay the Spire 2, making the game timer visible on every screen! Core Features • Full-Screen Time Display: Game timer shows on the top bar in every screen. • Works in combat, campfires, events, shops, and all other screens. • Slay the Spire 2 style time display experience. • Golden by default (running), green when timer stops. • Smart Rendering Strategy: Perfect collaboration with vanilla/BaseMod. • Map screen: Let vanilla/BaseMod render to avoid double-rendering. • Non-map screens: Mod supplements the time display. • Visually seamless switching, players won't notice the underlying switch. • BaseMod Compatibility: Auto-detect and switch coordinate system. • Uses ModTheSpire Loader to detect BaseMod presence. • Uses BaseMod coordinates (X offset left, Y offset lower) when BaseMod exists. • Uses vanilla coordinates (centered) in vanilla game. • Zero performance cost, detected only once at startup. • Full Interaction: All vanilla interactions preserved. • Mouse hover shows time tooltip. • Hitbox collision box fully rendered. • Same operation experience as vanilla. Compatibility & Performance • Performance: Only supplements rendering in non-map screens with zero impact on frame rate. • Compatibility: Built on ModTheSpire framework using standard PostfixPatch to minimize mod conflicts. • Load Order: No special requirements. • Dependencies: None (optional BaseMod support with auto coordinate switching). • Compatible Mods: BaseMod (auto-detect and switch coordinates). FAQ (Frequently Asked Questions) • Q: Can I add this mod to an existing save mid-run? A: Yes, you can subscribe anytime. • Q: Where does the time display appear? A: Same as vanilla, on the right side of the top bar, next to the clock icon. • Q: Why does the map screen time position look different? A: If you have BaseMod installed, the map screen time is rendered by BaseMod with a slightly different position. This mod auto-detects BaseMod and uses the same coordinates in non-map screens for visual consistency. • Q: Is this mod compatible with BaseMod? A: Fully compatible. The mod auto-detects BaseMod and switches coordinate systems to ensure consistent time positioning. • Q: Why does the time color change? A: Golden when running, green when timer stops (e.g., certain events), same as vanilla behavior. How to Report Bugs Please submit bugs in the "Discussions" section of the workshop and provide the following information: 1. Link to game logs (use GitHub or other services). 2. Detailed steps to reproduce the bug. 3. List of related mods (if any). At minimum, logs and reproduction steps are required, otherwise it's difficult to locate the issue. About This Mod This mod is inspired by the full-screen time display feature from Slay the Spire 2. It went through 12 iterations during development, from simple supplement rendering to coordinate system compromise with BaseMod, finally achieving a visually seamless experience. Development Journey: - v1.0.5: Initial version with double-rendering on map screen - v1.0.6-v1.0.7: Attempted to fix BaseMod coordinates, failed - v1.0.8: Compromised with BaseMod, accepted coordinate differences - v1.0.9-v1.0.11: Various attempts to detect BaseMod - v1.0.12: Uses ModTheSpire Loader for detection Hope this little mod makes your game experience more perfect! Good luck in the Spire! Actually, I originally intended to revert BaseMod's changes back to vanilla, but after wasting quite a bit of time without finding a good way to modify it, I just ended up using the coordinates that BaseMod already modifies. Changelog • 26/04/20 - v1.0.12 - Use ModTheSpire Loader for BaseMod Detection: • Fix: BaseMod detection logic, use official API instead of reflection. • 26/04/20 - v1.0.11 - Class Name Detection: • Fix: Use class name check instead of reflection. • 26/04/20 - v1.0.10 - Reflection Detection: • New: BaseMod detection logic with coordinate switching. • 26/04/20 - v1.0.9 - Dynamic timerHb Calculation: • Fix: Text Y coordinate based on timerHb. • 26/04/20 - v1.0.8 - Compromise with BaseMod: • Removed: InstrumentPatch, accept BaseMod coordinate differences. • 26/04/20 - v1.0.5 - Initial Release: • New: Full-screen time display feature.
条目信息
- 所属游戏
- 杀戮尖塔 (Slay the Spire)
- 创意工坊 ID
- 3710738385
- 文件名
- 3710738385.bin
- 文件大小
- 3.5 KB
- 最后更新
- 2026/04/20
- 内容版本
- v1776689918-4dcc106fa20fd623
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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