模组简介
Ragdoll physics have arrived in the Spire! As you may have already guessed, this mod makes entities (players AND enemies) ragdoll when killed instead of doing the standard fade-out animation. Features • Players and enemies ragdoll when killed. The force of the ragdoll is determined by a few factors, such as overkill damage and the associated creatures' "weight" (Time Eater is a lot harder to budge than a Louse, for instance) • An attachments system! Entities that ragdoll can drop objects such as weapons and accessories that they were holding. Additionally, for some enemies, there is a chance for additional parts to detach if overkill damage is high enough. • Robotic entities will shatter when killed, and certain other types of entities have special behavior for their ragdolls • An optional low-gravity mode in the mod's config settings, which disables gravity for everyone. Have fun! • Support for the Haberdashery mod, which makes all relics attachments. Now you can watch as you gather AND lose your belongings! • Copious amounts of jank, as you would expect from a mod that hamfists a physics system into a game that was not designed to support one Please note that this mod was mainly tested with base game entities with base game skins. I cannot guarantee that ragdolls will work well, or at all, with certain mods. If you do encounter an cross-mod interaction that you'd like better support for, please let me know and I can look into it. I'd love to hear your thoughts! Any suggestions you have or bugs you encounter (there will be a lot of bugs...), please do let me know.
条目信息
- 所属游戏
- 杀戮尖塔 (Slay the Spire)
- 创意工坊 ID
- 3572679057
- 文件名
- 3572679057.bin
- 文件大小
- 109.8 KB
- 最后更新
- 2025/11/15
- 内容版本
- v1763163282-80d4d8bb8fa9efd0
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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