Ragdoll Physics 预览图

杀戮尖塔 (Slay the Spire)

Ragdoll Physics

模组简介

Ragdoll physics have arrived in the Spire! As you may have already guessed, this mod makes entities (players AND enemies) ragdoll when killed instead of doing the standard fade-out animation. Features • Players and enemies ragdoll when killed. The force of the ragdoll is determined by a few factors, such as overkill damage and the associated creatures' "weight" (Time Eater is a lot harder to budge than a Louse, for instance) • An attachments system! Entities that ragdoll can drop objects such as weapons and accessories that they were holding. Additionally, for some enemies, there is a chance for additional parts to detach if overkill damage is high enough. • Robotic entities will shatter when killed, and certain other types of entities have special behavior for their ragdolls • An optional low-gravity mode in the mod's config settings, which disables gravity for everyone. Have fun! • Support for the Haberdashery mod, which makes all relics attachments. Now you can watch as you gather AND lose your belongings! • Copious amounts of jank, as you would expect from a mod that hamfists a physics system into a game that was not designed to support one Please note that this mod was mainly tested with base game entities with base game skins. I cannot guarantee that ragdolls will work well, or at all, with certain mods. If you do encounter an cross-mod interaction that you'd like better support for, please let me know and I can look into it. I'd love to hear your thoughts! Any suggestions you have or bugs you encounter (there will be a lot of bugs...), please do let me know.

条目信息

所属游戏
杀戮尖塔 (Slay the Spire)
创意工坊 ID
3572679057
文件名
3572679057.bin
文件大小
109.8 KB
最后更新
2025/11/15
内容版本
v1763163282-80d4d8bb8fa9efd0
作者与来源
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