模组简介
A Slay the Spire mod focused on adding some new Relics. This is a standalone part of the in development LeagueTheSpire Overhaul mod. Connect with us and fellow players on the LeagueTheSpire Discord. Share your experiences, get the latest updates, and become part of our growing community. https://discord.gg/AQ86KmKdM4 Relic List: Commons: Cloth Armor: At the start of each combat gain 2 Plated Armor. Cull: Gain 4 Gold for every enemy killed. (25 charges). Doran's Blade: For the first 3 turns of combat gain 3 Vigor. Doran's Ring: Reduce the cost of the first power played each combat by 1. Doran's Shield: For the first 3 turns of combat Gain 3 Block. Electrocute: Once per turn, If you play 3 attacks, Deal 6 damage to the last enemy hit. Executioner's Calling: When you attack an enemy with less than 50% HP, deal 3 damage to that enemy. Fiendish Codex: Reduce the cost of the first Skill played each combat by 1. Refillable Potion: At the start of each combat if you have no potions, add a random potion to your belt. Spectre's Cowl: Gain 4 Block whenever you play a Power card. Uncommons: Dark Harvest: Killing an Elite or Boss grants 1 stack of Dark Harvest. During Boss or Elite combats, gain Vigor equal to your Dark Harvest stacks at the start of each turn. Deadman's Plate: Every time you play 6 cards, gain 6 Block. First Strike: Each combat, gain gold equal to 20% of the damage dealt with your first 3 hits. Fleet Footwork: At the start of your 2nd turn gain 2 Dexterity Hexdrinker: The first time each combat you would take more than 20% of your Max HP as damage, prevent half of it. Hubris: When an enemy dies, gain 5 Temporary Strength. Nashor's Tooth: Every 5th Attack played deals 50% more damage. Oblivion Orb: When you attack an enemy with Vulnerable, apply Poison equal to the enemy's Vulnerable. Opportunity: At the start of your 2nd turn, add a random Attack card to your hand. It costs 0 this turn. Phage: Gain 1 Strength for each enemy defeated in combat. Phantom Dancer: At the start of your 1st turn, add a random Skill card to your hand. It costs 0 this turn. Press The Attack: When you attack and enemy 3 times in a tow deal 10 additional damage. Prowlers Claw: All Basic Strikes cost 0. Spear Of Shojin: Every 5 cards played, reduce the cost of a random card in your hand by 1. Tiamat: The first Attack you play each turn that targets a single enemy also deals 5 damage to ALL other enemies. Wit's End: Gain 5 Block whenever you draw a Status card. Youmuu's Ghostblade: Gain 5 Vigor whenever you draw a Status card. Zeke's Convergence: At the start of your 1st turn, add a random Power card to your hand. It costs 0 this turn. Rares: Abyssal Mask: Whenever you apply Weak or Vulnerable, apply 1 extra. Aftershock: on that start of your 4th turn, gain 10 Block and deal 10 damage to ALL enemies. Bloodthirster: Whenever an Attack deals unblocked damage, gain 1 Temporary HP. Death's Dance: Reduce damage taken by 33% and instead store it within this relic. At the end of every turn take 25% of the damage stored. Exiting a fight in any way removes all the damage stored. Eclipse: Once per combat, when you play 5 attacks in a single turn, gain 14 Temporary HP. Font of Life: Whenever you apply a debuff to an enemy, gain 3 Block. Frostfire Gauntlet: Every time you Block, deal 2 damage to a random enemy. Grasp of the Undying: Every 4 turns, gain 8 Vigor and 8 Temporary HP. Lethal Tempo: After playing 6 cards in a single turn, gain 2 Strength. Mikael's Crucible: At the start of your turn, remove a random debuff from yourself. Rabadon's Deathcap: Whenever you gain Strength, gain 50% more. Sterak's Gage: When you fall below 50% HP, gain 6 Strength for the rest of combat (triggers once per combat). Thornmail: Whenever you are attacked, deal 3 damage back to ALL enemies. Boss: Conqueror: Once per combat, after playing 8 Attack cards, gain 3 Strength. Guardian Angel: once per combat, when you would die, revive with 20% of your Max HP. Infinity Edge: When attacking an enemy with Vulnerable, gain 1 Temporary Strength. Manamune: Once per turn when you play 3 Attacks, gain 1 Energy. Mercurial Scimitar: The first card you draw each turn has its cost reduced by 1 for that turn. Randiun's Omen: At the start of combat, ALL enemies lose 2 Strength. Shurelya's Battlesong: The first time you play 3 Skills in a turn, draw 2 cards. Zhonya's Hourglass: Once per combat, if you end your turn without playing any cards, become Intangible for 1 turn. Shop: Black Cleaver: Your Attacks apply 1 Armor Shred. Enemies take 1 additional damage per Attack for each Armor Shred they have (up to 4). Knight's Vow: Gain 5 Block whenever you play a card that costs 2 or more. Mejai's Soulstealer: Start each Elite and Boss combat with 1 Strength. If you win without taking damage, permanently increase this by 1(up to 10). Predator: Each combat, the first time you play a card that costs 2 or more, draw 1 card. Runaan's Hurricane: Whenever you play an Attack that targets a single enemy, deal 50% of the samage to a random different enemy. Seraph's Embrace: Every 3 cards you Exhaust, gain 1 Energy. The Collector: You execute enemies below 5% health. When you kill an enemy gain 5 gold. Twin Shadows: At the start of each Elite and Boss combat, gain 2 Dexterity.
条目信息
- 所属游戏
- 杀戮尖塔 (Slay the Spire)
- 创意工坊 ID
- 3298092478
- 文件名
- 3298092478.bin
- 文件大小
- 5.7 MB
- 最后更新
- 2025/07/05
- 内容版本
- v1751684303-170a798ea9048f9a
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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