模组简介
beta:https://steamcommunity.com/sharedfiles/filedetails/?id=3781639190 K'Sante, the shuriman warrior of Nazumah, has arrived at the Spire. In Nazumah, every warrior forges their own weapon. K'Sante's Ntofo is a wall and a blade in one — and so is he. He fights in two stances: **Defensive**, an unbreakable shield; **All-Out**, a relentless storm. The Fortitude that flows between them is his true strength. He does not bend. Neither do his enemies. ==================================================== WHAT'S INSIDE ==================================================== 100 cards across interlocking mechanics: **DUAL STANCES** — Every run starts in Defensive Stance. Shift between **Defensive Stance** (convert Strength into Fortitude, then into Dexterity — a bulwark that turns power into defense) and **All-Out Stance** (Dexterity becomes Fortitude, then Strength; your attacks deal bonus damage scaling with enemy Max HP, but you take extra damage in return). Stance cards decide *when* you commit. **FORTITUDE** — The heart of the kit. A unique resource pool that carries momentum between stances: it becomes Dexterity while Defensive, Strength while All-Out. Your stance switches don't reset your power — they repurpose it. Cards, temporary Fortitude, and stance shifts all feed this pool. **QUICKSAND** — Cards played from the far left or far right of your hand trigger their bonus effects. Where you hold your hand matters. The **Defensive** and **All-Out** trigger keywords work the same way: cards do more when played in the matching stance. **HUNTER'S MARK** — Mark enemies. Marks are consumed on attack for bonus damage: extra flat damage in Defensive Stance, or a percentage of the hit in All-Out Stance. Stack marks, then unload multi-hit attacks into a finisher. **SCAR** — A negative resource. Reckless play earns Scar, and each stack hurts you at the end of your turn. But a negative is an opportunity: cards that reward gaining negative effects, and cleansing that turns your own debuffs into Fortitude. **TOKEN ECONOMY** — An entire economy of cards created mid-combat. Ntofo Strike slams into Ntofo Slam, which blasts into Sandstorm Blast, which loops back into a Strike. Sand Collapse and Sand Rend mutate your hand into each other, culminating in the 0-cost Landfall. Sandwalls flood your hand. These tokens fuel draw, Block, and damage engines that spiral. **KILL REWARDS** — Kill payments pay out. **Execute!** grants Block and Weakens every survivor when it lands the killing blow. **Glorious Hunt** pays by what you slay — gold from a minion, colorless cards from an elite, a relic from a boss. **PERMANENT GROWTH** — **My Truth** grows permanently: damage on every kill, Block when you take no unblocked damage. A scaling finisher that carries the whole run. **TRANSFORM** — Cards that become other cards. Sand Collapse and Sand Rend transform cards in your hand into each other and into Landfall. Shattering Ntofo bides its time as a **Transcendence** card, waiting to become **Piercing Peak** through the Archaic Tooth. ==================================================== BY THE NUMBERS ==================================================== 4 Basic cards 17 Common 38 Uncommon 25 Rare 13 Tokens 2 Transcendence cards 1 Curse 43 Attacks 36 Skills 20 Powers 1 Curse 36 custom Powers 3 keywords (Quicksand, Defensive, All-Out) A starting relic that evolves into **Battle-Worn Ntofo** ==================================================== DESIGN PHILOSOPHY ==================================================== Every mechanic feeds into the others: Fortitude ties both stances together — switching stances doesn't reset your momentum, it repurposes it. Cards that *enter* a stance pair naturally with cards that *demand* that stance. Quicksand and the stance triggers reward careful hand planning over raw card spam. Hunter's Mark turns multi-hit attacks into finishers. Scar is a resource, not just a punishment: **Refuse to Yield** pays you energy for gaining negative effects, **Bloodied Fight** returns to your hand when you suffer them, and Artifact blocks them entirely. The token economy is a self-referential engine: Ntofo Strike creates Ntofo Slam, which creates Sandstorm Blast, which creates Ntofo Strike. The loop *is* the deck. Hold the line, or break it. K'Sante rewards commitment. ==================================================== REQUIREMENTS ==================================================== BaseLib (Steam Workshop) — required dependency. Slay the Spire 2 public branch. ==================================================== CREDITS: ==================================================== Design & Direction: Shangzhonglaohua Code: Claude Code(deepseek) + Shangzhonglaohua Card Translations:deepseek Card Art: seedream Balance is ongoing. Bug reports, feedback, and enthusiastic yelling are all welcome in the comments.
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3783623638
- 文件名
- 3783623638.bin
- 文件大小
- 113.6 MB
- 最后更新
- 2026/08/15
- 内容版本
- v1786764280-11c84d733ef5389f
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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