The Black Mage 预览图

杀戮尖塔 2 (Slay the Spire 2)

The Black Mage

模组简介

💬 Join the Discord — TheBoggart's Mods Bug reports, feedback, and help with all my mods: discord.gg/7kJMtFCarU ⚠ READ FIRST — REQUIREMENTS ⚠ • THIS IS A FIRST RELEASE (v1.0.0). THERE WILL BE BUGS. Please report anything you hit in the comments or the Discord — screenshots and 'what you did right before' make fixes fast. • YOU MUST BE ON THE SLAY THE SPIRE 2 BETA BRANCH. Right-click Slay the Spire 2 → Properties → Betas → select the beta/modded branch. The mod will NOT load on the default branch. • YOU MUST HAVE THE LATEST VERSION OF BASELIB (by Alchyr, here on the Workshop). Subscribe and keep it updated — an outdated BaseLib will fail to load this mod. The Black Mage Casting is mostly waiting. The waiting is the spell. A complete custom character for Slay the Spire 2: the classic hat-and-shadow spellcaster, built on Final Fantasy's Black Mage from FF1 through FFXIV. Slow, deliberate, and catastrophically powerful — if you can survive your own cast times. How he plays • The Elemental Gauge. Every Fire card pushes you toward Astral Fire, every Ice card toward Umbral Ice — a six-stop dial with real stakes. Astral Fire makes your fire hit harder; Umbral Ice refunds energy and refuels you every turn. Playing the opposite element SWAPS you across the dial from neutral, FFXIV-style, so weaving elements is fast and encouraged. • The Casting Bar. His biggest spells don't land when you play them — they go on the bar and RESOLVE later, hitting much harder than their cost. Fire III, Blizzard III, Flare, Meteor: plan around enemy intents, protect the cast, collect the payoff. Ley Lines, Swiftcast, Triplecast and friends bend the timeline. • Polyglot and the Words of Power. Swing the gauge to either extreme and you bank a Polyglot gem — a full end-to-end swing banks two. Every gem opens a draft: pick one of four Words (Xenoglossy, Foul, Recall, Warded Words) conjured straight to your hand. • Words grow when spoken. Each Word ranks up (I→V) the more you cast it across the whole run — cast counts persist through saves, and the HUD tracks every Word's progress. A specialist's Xenoglossy V hits like a boss attack. • Shock, Thunder, and Death. A lightning DoT engine on the side, and an execute that glows gold when any enemy is low enough to die to it. • Full co-op support. The gem draft, the casting bar, the dial — all synchronized for multiplayer lobbies. Contents • 85 cards across six design waves — the full FF spell progression from Fire to Meteor • The Enochian engine relic plus reward relics and potions tuned to the dial • Custom HUD: the elemental dial, casting-bar slots with hover tooltips, gem sockets, and per-Word fluency bars • FF1 20th Anniversary Black Mage sprite with full animation, animated character-select background, character-specific Architect dialogue, merchant and campfire scenes Known issues (first release) • Don't update or uninstall the mod mid-run; finish or abandon Black Mage runs first. • Balance is fresh out of beta — the element-swap gem economy is under active watch. Feedback welcome. Credits • BaseLib by Alchyr — the modding framework this character is built on. • Ziero — design contributions from the Discord beta that shaped the character: the opposite-element gauge swap, Elemental Star and Elemental Wreath, and a pile of sharp bug catches. • The Discord beta testers — every report made this launch better. • Black Mage character sprite: Final Fantasy I 20th Anniversary (Dawn of Souls) — © Square Enix. Character-select icon: the FFXIV Black Mage job glyph — © Square Enix. Non-commercial fan work, not affiliated with or endorsed by Square Enix or Mega Crit; assets will be removed or replaced on request from the rights holder. • Card art: Dungeon Crawl Stone Soup tile set — CC0/public domain, via OpenGameArt (collaborative work by many artists, maintained by Chris Hamons). • Power icons: original procedural art. Character-select background: original AI-generated art. ⚔️ More Final Fantasy characters on the Workshop • The Red Mage — cast from three schools to build chains into Meteor and Holy, with a moogle familiar and Dualcast. • The Blue Mage — ~185 cards, and you learn monsters' abilities by SURVIVING them. • The Machinist — a gunner-engineer with Heat and Battery gauges, deployable machines, and a Workbench of overtuned Tools. • The Summoner — fifteen fully animated eidolons that fight beside you as real allies, with stances, Bond, and Grand Invocations. • The White Mage — NEW: a co-op-first healer with dual-face cards and the synced Flip mechanic. The Black Mage's natural partner. • The Gunbreaker — NEW: the tank whose sword is also a gun — Cartridges, conjured Continuation combos, persistent Guard armor, and a synced two-face stance card. More Final Fantasy jobs are in the pipeline — they get announced in the Discord first. Plays nicely alongside these, The Artist, HermitMod, and the rest of the BaseLib ecosystem. ⭐ Enjoying the Black Mage? I make these mods for free, because I love doing it. If you'd like to support that and keep me motivated, the best way is simple: rate the mod — five stars if you think he's earned them. Ratings are what help other players find these characters, and every one genuinely makes my day. 💬 Questions, bugs, feedback? Come say hello in the Discord — it is the fastest way to reach me, and where beta bug reports get sorted out: discord.gg/7kJMtFCarU

条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3780513717
文件名
3780513717.bin
文件大小
10.2 MB
最后更新
2026/08/22
内容版本
v1787342155-7b154f197ed3eeab
作者与来源
由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。

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