模组简介
Search-Loot-Extract Gear up from your warehouse before you climb. Win and take loot home; lose and it stays there forever. How It Works Each save has its own persistent warehouse. Before a run, go to the Search-Loot-Extract hub: • Pick cards, relics, potions, and gold to form your loadout. Cards and relics share backpack space (default 15 slots). • Start the run. Your carried deck replaces the starting one, and items are taken from the warehouse. • Win = successful extraction: everything goes back to the warehouse. • Die or abandon = failed extraction: you lose everything you carried. First time? You get all Basic/Common cards, Starter/Common relics, and 1000 gold. Deposited items are reset to base state (no upgrades, etc.) – only plain cards are stored. Features • Persistent warehouse : independent per save, gold cap 9,999,999. • Carry system : freely choose your loadout; cards and relics share backpack (default 15 slots). • Backpack capacity : cards cost slots by rarity (Basic/Common:1, Uncommon:2, Rare:3, Ancient:4, others:2), relics cost 2. Default 15 slots. The bar shows X/15. Over-capacity auto-drops heaviest items. You can adjust in Settings. • Search-Loot-Extract loop : winner takes all, loser loses everything. • Durability : each card/relic has durability. After each win, carried items lose 1 durability; at 0 they break and don't return. Die/abandon loses all (no durability loss). Tiles show durability (amber "Durability n" or red "Broken"); copies of the same item at different durability show as separate tiles by default. Can be disabled in Settings. • Extraction point event : a special node may spawn on the map; reaching it lets you end the run early and carry out selected loot — normal extraction (capacity-limited: 15 in act 1, 25 in act 2, 35 from act 3; potions & gold free), gold extraction (pay a fee, growing each act, to take everything; can't afford it? fall back to normal extraction), or pass on and keep running. Extracting this way counts as a defeat (no clear reward), but carried items still lose durability and are deposited. In multiplayer the whole party votes. • Clear reward : each win gives you that character's full starter deck and starter relics for future runs. • Warehouse hub : three tabs (cards/relics/potions), search & filters, smooth virtual grid, preloaded art. • Hub shop : Buy/Sell tabs. Stock refreshes once per real day or on demand for a fee. • Extraction report : game-over screen shows what was deposited or lost; extracting early from an extraction point shows its own header. • Loot search animation : card rewards and chest relics start veiled and are revealed by a sweeping magnifier (default off; per-rarity durations and a skip key in Settings). • Run seed : set a custom seed (uppercase, O→0, I→1) or leave blank for random. Session‑only; multiplayer follows host. • Singleplayer & multiplayer : both work; each player's loadout settles independently. • Settings page : backpack capacity, durability, extraction point, and loot animation options, plus reset to defaults. Shop The "Shop" button (bottom‑right of the hub) opens a two‑tab shop (Buy/Sell). Gold shown top‑right. • Buy : three sections (cards/relics/potions). Stock refreshes daily on first open; prices frozen for the day. Buy price = frozen price × buy multiplier (default ×2.0). Items arrive at full durability. You can manually re‑roll for a fee (50 → +50 → cap 250, resets daily). • Sell : shows available "warehouse − carry" items. Multi‑select per copy (left‑click picks, right‑click removes, Shift selects). Search & filters. Sell value = base price × sell ratio (default 50%) × durability factor (durability / rarity max, min 1 gold). Worn items sell for less. Settings • Backpack capacity : master toggle (default on). On = shared slot pool; Off = per‑kind count caps. Toggle needs confirmation; blocked during runs/lobbies. • Backpack slots : total slots, slider 1–30, default 15. • Slot weights : slots per rarity and relic (min 1) – Basic/Common:1, Uncommon:2, Rare:3, Ancient:4, Other:2 (events, tokens, statuses, curses, quests, mods), Relic:2. • Max carried cards : 0–20, default 10 (used when capacity off). • Max carried relics : 0–6, default 3 (used when capacity off). • Hover tooltips : show vanilla tooltip on hover (default on). • Durability : master toggle (default on). Off = no‑durability copy (no decrements); re‑enabling returns to frozen durability warehouse, discarding no‑durability progress. Toggle needs confirmation; blocked during runs/lobbies. • Durability caps : max durability for new deposits (sliders 1–20) – Starter:5, Common:4, Uncommon:3, Rare:2, Ancient:1, Other:1, Relic:3. • Split by durability : copies of the same item at different durability show as separate tiles (default on); off merges them into one tile at the lowest durability. Hidden while durability is off. • Extraction point capacity : slots you can carry out on a normal extraction per act (sliders 5–99) – 15 in act 1, 25 in act 2, 35 from act 3. • Extraction point fee : base gold fee for gold extraction (slider 0–999, default 100) and the per-act compounding rate (default +20%). • Extraction point chance : probability a node is placed per act, default 30% (host decides, synced to clients). • Loot animation : master toggle (default off). When on, card/chest rewards start veiled and reveal on a magnifier sweep. • Search durations : seconds per rarity (sliders 1–20) – Basic/Common 1s, Uncommon 2s, Rare 4s, Ancient 5s, Other 2s. • Search skip key : instantly reveal all remaining items (default Space). • Shop buy multiplier : slider ×1.0–×5.0, default ×2.0. • Shop sell ratio : slider 10%–100%, default 50%. • Reset to defaults : restores all settings. Settings are global and shared across all saves. Compatibility • Hextech Runes mod : first‑time warehouse seed does not grant that mod's relics. • STS2‑Game‑Lobby : adds a Search‑Loot‑Extract room type; host and clients must configure carry first, then run full injection/consume/deposit loop. No compile‑time dependency; no effect if not installed. Debug Commands In‑game console (local only): extraction reset # reset warehouse (confirmation) extraction add # add items/gold extraction remove # remove items/gold • reset : wipes and re‑grants starting items; confirmation; unavailable during runs/lobbies. • add : add by ID (e.g. STRIKE, Tab completion), gold by amount. defaults to 1 (max 999). • remove : remove by ID or gold. defaults to 1 (max 999). Unavailable during runs/lobbies; removes also from pending carry to avoid dupes. When reporting issues, please attach your log file. Feedback • GitHub
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3779737402
- 文件名
- 3779737402.bin
- 文件大小
- 2.8 MB
- 最后更新
- 2026/08/20
- 内容版本
- v1787206837-b1371fafd7a8cfd5
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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