模组简介
A street racer built on Drift, Momentum, Overdraw, Traction and Speed. An unofficial port of The Drifter by Dayvig , originally a Slay the Spire 1 character mod. Credited to them; not made or endorsed by them. The card art, power icons, relic art and sound effects are theirs, used under the original mod's MIT licence. Playing on Steam's public-beta branch of Slay the Spire 2? This version does not work there -- partway into a run its attack cards stop dealing damage, with nothing on screen to say why. There is a separate build for the beta branch: The beta-branch version is here: https://steamcommunity.com/sharedfiles/filedetails/?id=3782002019 Subscribe to one or the other, never both. They are the same mod under the same id, and the game does not de-duplicate two Workshop items that share one -- it would try to load both. Music: bring your own The original shipped 21 Eurobeat tracks. Those are commercially released recordings and were not the original author's to relicense, so this port ships none of them. Instead it creates a folder for you on first launch: Windows: %APPDATA%\SlayTheSpire2\drifter_music\ Linux: ~/.local/share/SlayTheSpire2/drifter_music/ Drop .ogg or .mp3 files in and they play at the next fight -- nothing to rebuild, nothing to configure. There is a README.txt inside explaining it, including which 21 tracks the original used if you want to track down your own copies. (Hint: the original mod is linked in this description and does contain those 21 tracks.) One track ships so the feature works out of the box: Stomper by Tricks & Traps, CC0, from OpenGameArt . It steps aside as soon as you add music of your own; there is a setting under Mod -> The Drifter -> Eurobeat if you would rather keep it in the shuffle. The mod never downloads or streams anything. That folder is read from disk and that is all. Note that there's a mod config option to have your custom music play right away throughout your combats, no matter which character you're on, effectively doubling as a jukebox mod. In co-op Everyone hears the same track, so only tracks every player has can play. If you want to hear your own music together, give each other the same files under the same names. Host config settings for the music start thresholds are the ones used for co-op sessions, but volume and mute are per-client. I also added custom co-op cards and a lot of fun easter eggs :) ⚠️ Playing co-op? One Steam launch option is strongly recommended: ⚠️ DOTNET_TieredCompilation=0 %command% Right-click the game in your Steam library -> Properties -> General -> Launch Options. Slay the Spire 2 runs on .NET, which can quietly discard patched code partway through a session. When that happens on one machine, that player's game stops agreeing with everyone else and the run ends in a desync with nothing to explain it. This mod watches its own patches and puts them back when it can. Most of the failures on record, though, came from shared modding-library code that no mod is able to repair -- and this launch option is the only thing that prevents those. Every player in the lobby needs it for the lobby to be covered. It applies to any mod that patches game code rather than this one in particular, and single-player is unaffected either way. Requires BaseLib 3.4.0+. Reports are welcome.
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3777952026
- 文件名
- 3777952026.bin
- 文件大小
- 23.0 MB
- 最后更新
- 2026/08/19
- 内容版本
- v1787085214-bcb5703946d43959
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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