模组简介
A Note from the Author This mod is slightly easier than the base game. Experienced players should find it comfortable, while ordinary players should get something close to the normal difficulty. It adds many cards, archetypes, and random elements. Many people have playtested the mod. Two highly skilled Bilibili save-and-load challenge streamers, Hongyi and Kaikai, also gave it extensive playtests and positive reviews. If you do not enjoy a particular part of the mod, you can enable or disable its corresponding gameplay option in Settings. Choosing Between the Three Starts • Chaos: Transform and upgrade 2 cards, then gain 1 random Potion. You can reliably transform Knockdown into a random single-player Colorless card. In the Jungle, it can produce Ironclad cards to add offense; in the Underdocks, it can produce Silent cards to add defense. Defect and Necrobinder can also produce their own Strike. • Neow's Favor: Heal to full HP, remove 2 cards, then gain 2 distinct random vanilla Neow relics. The higher starting HP gives you more route tolerance, letting you accept more early damage while pursuing stronger card rewards. • Black Card: Gain 333 Gold; your first 3 purchases in the first shop you enter are free. It usually needs a route with an early shop. Otherwise, carrying unhelpful cards through several fights may cause substantial HP loss. Six Settings Toggles • New Colorless Cards • New Bosses • Boss Signature Relics • Super Fast Mode (wait times reduced to one third) • Special Neow Relics and Starting Decks • Child of Chaos (disabled by default; restart required; may be incompatible with some mods when enabled) Changes to the first five settings apply to the next run. Changing Child of Chaos requires restarting the game. Disable New Bosses if the custom fights are not for you. Disable Special Neow Relics and Starting Decks for a little more difficulty. Disabling New Colorless Cards also disables same-rarity Colorless reward replacement. Disabling Super Fast Mode restores original wait times. Content Overview • Adds 44 new Colorless cards with new archetypes, resource conversion, random choices, extra turns, permanent growth, and unusual forms. • Adds 48 new relics across shared Common, Uncommon, Rare, Shop, and character-exclusive pools. All are visible in the compendium by default. • Adds 19 Boss Signature Relics that may replace the normal relic reward after their matching boss. • Reworks five special starting decks and the Neow opening, and adjusts selected base-game cards, effects, and relics. • Shops contain skippable Uncommon/Rare Colorless rewards; eligible combat rewards may replace one card with a same-rarity Colorless card. • Content is visible in the compendium; the top-left button or Shift+F10 opens the debug console; Super Fast Mode reduces most wait times to one third. Child of Chaos Child of Chaos is disabled by default. Enable it in MOD2 Settings and restart the game after changing the option. When enabled, it may be incompatible with some mods. When enabled, the Child of Chaos supports Ascension normally. Its card pool combines the five vanilla characters, and its ordinary card rewards contain only base-game and MOD2 cards, never cards registered by other mods. Distraction can create a random Skill from any of those five colors or Colorless. Its normal starting deck is 4 dedicated Strikes (1 Energy, 9 damage; 12 upgraded) and 4 dedicated Defends (1 Energy, 8 Block; 11 upgraded). Back to the Future and Void have been removed from both starting-deck modes. Enabling Special Neow Relics and Starting Decks adds only Beacon of Hope. The dedicated Strike and Defend remain available when New Colorless Cards is disabled; they use native Strike/Defend tags and Token rarity, so transforming either one produces a random Colorless card. The compatibility layer still lets character-based starter-card effects such as Large Capsule create the Child versions. Mad Science is excluded from the Child of Chaos ordinary card reward pool. • Omniscience: After an Elite, choose a class card in your deck to set a color, then take any number from 10 distinct random cards of that class. • Laplace: Replaces Omniscience through Orobas; offers 15 distinct cards and upgrades them all. • White Feather: At turn end, heal 1 HP for each Curse or Status in your hand. • Tender Twig: Draw 1 whenever you play a Token card. • Apocalypse: After defeating an Elite, you may remove a card. • Bottomless Bucket: Start combat with a random Colorless card that costs 0 that combat. • Draft Paper: The first 0-cost card each turn creates a 0-cost copy in your hand. • Golden Scissors: On pickup, you may remove any number of deck cards. • Car: Once only, survive lethal combat damage by fully healing and gaining 1 Intangible. • Eraser: Curse and Status cards no longer appear in card rewards. Recent Additions and Fixes This update changes both Child of Chaos decks to 4 dedicated Strikes and 4 dedicated Defends, increases them to 9-to-12 damage and 8-to-11 Block, removes Void from special mode, and excludes Mad Science from ordinary Child card rewards. Special mode now adds only Beacon of Hope. It also fixes Child of Chaos Card Overview, Ascension selection, and post-Boss progression; expands Distraction to all five class colors plus Colorless; and adds the Elite-only More Cards! flow for Omniscience and Laplace. Y Drug now makes you gain 5 Strength at combat start and lose 1 Strength at the end of each turn. The Act 3 Math Demon trio remains available, and Undercurrent Surge correctly waives fixed Star costs for Attacks and Powers during its extra turn. Odd Demon now has 500 HP and attacks for 49; Prime Demon now has 1000 HP and attacks for 10x2; Absolute Value Demon remains at 500 HP; Dark Side Necrobinder's attack/block turn has 0 base damage before Strength; and every Dark Side boss now uses six times its matching character's base HP. Child of Chaos is now disabled by default, requires a restart after toggling, and excludes cards from other mods from its rewards. 9 New Boss Groups • Naifrog: Alternates multi-hit attacks with continuous growth. • Greedy Squid: Steals Gold, Potions, and cards before escaping. • Raiders Leader: Fights with random minions and summons replacements. • The Hands: A two-boss fight specializing in offense and defense. • SpongeBob: Uses a three-turn cycle that restricts Attacks or non-Attacks. • Kanye West: Uses CTMN, GM, and NSMA to change attacks, stun threshold, and form. • Spire Four: Chooses two distinct members from Fu Ge, Starlight, Huihui, and Nongshen. • Dark Side: Act 3 may generate a pair of dark forms from the five playable characters. • Odd Demon, Prime Demon, and Absolute Value Demon: A three-enemy Act 3 boss encounter built around arithmetic counters, reversible Strength, and prime-number HP loss. Compatibility Notice : Requires Slay the Spire 2 v0.109.0 or later. Currently verified on v0.111.0. Later versions may load, but major game updates can require a MOD2 update. If an update causes initialization or behavior problems, please report the exact game version and log.
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3771776491
- 文件名
- 3771776491.bin
- 文件大小
- 60.2 MB
- 最后更新
- 2026/08/18
- 内容版本
- v1787066161-5c201b93da36fa60
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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