模组简介
Beta branch only -- needs game v0.109 or newer. Right-click Slay the Spire 2 in your Steam library > Properties > Betas > pick public-beta . On the default branch this will not load at all. The chest opens, there's one relic worth having, and you both want it. Every co-op run comes down to this sooner or later. Slay the Spire 2 already has a way to settle it: it plays a quiet round of rock-paper-scissors and hands the relic to whoever it decides. You don't get a say. You don't throw, you don't even get to lose on your own terms - it just picks, and moves on. Rock, Paper, Relic! gives the throw back to you. When two of you want the same relic, you each choose Rock, Paper, or Scissors in secret and reveal at the same moment. Win, and it's yours because you beat your friend for it. Lose, and there's no one to blame - you threw scissors into a rock, and now you get to sit with that for the rest of the run. It all runs on the game's own pieces: the same card screen you already know, the same "Fight!!!" hands, the same relic your friend is absolutely going to bring up again later. Your cards wear your own character's hand, so a full lobby of throws stays easy to read. No clock, and you can always see who's ready Nobody gets rushed. There is no timer on the throw, and nothing is ever thrown on your behalf just because you took a moment to think it over. The banner across the top keeps both sides honest: • Before you throw, it names whoever is already in - "LootGoblin ready - your throw!" • Once you've thrown, it holds up the card you played and names who everyone is still waiting on - "You threw Scissors - waiting on PaperTiger..." So the standoff never leaves you guessing whether your pick registered, or whether your friend has even looked at their screen yet. If someone genuinely drops out of the run, the game throws for them, so a disconnect can't leave the room hanging. Ties go again - and they always end It takes exactly two different throws to knock anyone out, which is the base game's own rule. So when all three come down at once, nobody is out and everyone still standing throws again — with the full three cards, every time. A tie is just a tie. You throw again. Lose, and you still get to choose Here's the part the base game quietly gets wrong. When a relic goes to a fight, the relics nobody scrapped over get shuffled out to the losers at random - you lost the throw, so here, take whatever's left, dealer's choice. Not here. Once every fight is settled, everyone who came up short picks in turn from those leftover relics, on the same relic screen you already know. You still didn't win the one you wanted. But the runner-up prize is yours to choose - a small mercy, and an honest one. The small print Needs BaseLib - subscribe to both. Co-op only; your solo runs never even notice it's there. Everyone in the lobby needs the same version, which the game keeps straight for you. Tested in real co-op at two, three and four players - the picking, the ready banner, the muddles, the eliminations, the reveal and the payout. Built on Slay the Spire 2 v0.109.0; Early Access moves fast, so a patch may knock it over now and then, and it'll get put right. The hands, the relics, and the whole show belong to MegaCrit - this just puts the throw back in your hands. Groundwork by Alchyr and the Slay the Spire 2 modding community. Best of luck. Throw well.
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3766955159
- 文件名
- 3766955159.bin
- 文件大小
- 5.3 MB
- 最后更新
- 2026/07/29
- 内容版本
- v1785314013-1ab34fc406eb023e
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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