模组简介
ONLY WORKS ON MAIN BRANCH Multiplayer Expanded is a content pack for Slay the Spire 2 that adds over 70 multiplayer-exclusive cards to the game, as well as new relics, rules, and challenges, focused on player-to-player interaction. The power level mimics the base game's singleplayer cards. While it offers a wider variety of tools to pick and choose from, the average power level of new cards and relics is on par with the base game's singleplayer cards, not multiplayer cards. The new cards offer synergies that only become apparent when you start working with your teammates to enable them, and often require coordinated effort to properly shine. The mod is a work in progress, all cards, effects, and balance is subject to change, and if you have any suggestions, issues, problems, bugs, or otherwise, let us know! New tools: • 60 class cards (12 per character) • 8 colorless cards • 7 relics • 6 curses • ...and more The base game's multiplayer is mostly focused on player-to-enemy interaction, making a vast majority of a run feel like you are playing alongside your teammates, instead of playing with your teammates. This mod is our attempt at making the cooperation a lot more interactive, giving you a variety of new tools that you can point at your teammates to help (or occasionally hinder) them. It offers power for trust, but a lot of the powerful effects can only be given to another player, not used selfishly. In an attempt to make the characters still remain distinct and different, each hero's toolkit is leaning more into an archetypal role and has distinct strengths to bring to the fight: taking blows for your team, helping them find the tools they are looking for, giving them new tools they didn't know they even needed, drowning the enemy in debuffs, or giving your team the energy to make use of all the cards they drew (this isn't to say that the characters can only do these things, nor that only these characters can do these things). There's a lot of new cards that will change the course of a turn once played, or demand coordination to get the most out of them, so communication and setup is strongly suggested. To balance it out, some enemies have become more vicious and will punish you for a teammate's mistake, and new curses haunt the Spire, looking to turn you against your friends. Reworked tools: • 31 class cards • 5 potions • 1 status Some of the already-existing cards have been given a new, shiny coat, and an opportunity to be used in new and creative ways: various defensive cards in which the character is raising a shield instead of physically blocking an attack can be cast on teammates, and discover flexibility within cards that you already know and love being given the ability to be used on teammates to help them. Play Infernal Blade to give Silent a new toy, replace someone's full hand with zero energy with Shivs, teach your subordinate how to block and parry an attack, burn your entire hand out to provide your team with Intangible, or give Orbs to your team. Some of the potions that you could previously only use for yourself can now be thrown at your teammates (while retaining your color), so if you are particularly creative (and lucky), maybe someone else can use your Attacks better, maybe a defenseless teammate can find a way to block in your Skills, or maybe you can find absolutely cracked interactions using a teammate's Powers? Also, Flanking got nerfed into the ground. The changed cards only appear in multiplayer, while your singleplayer experience should be left unchanged even without disabling the mod. New content: • No duplicates • Coordinated random • Death rules This mod is heavily focused on multiple colors interacting and providing eachother with tools, options, and answers that others don't have access to, and is not meant to be played with duplicate characters. By default, the lobby will disable picking the same character. To facilitate that, Random has been replaced with Coordinated Random, which only chooses from characters that weren't picked by someone else. Besides Vanilla (reviving at the end of combat on 1 health) there are new options for punishing death, from a slap on the wrist to instantly ending the run for the entire party as soon as someone dies. All art drawn by real people. All cards designed by real people. No GenAI has been used in the development of this mod. Join us on Discord to read patchnotes, find people to play with, leave feedback, or whatever else people do on Discord ! ...and much, much more to come in future updates! Some icons and beta art are from game-icons used with CC 3.0 BY Licence Known issues: • IMPORTANT: anything that causes a menu to appear for another player (throwing potions that give card selections, using ATTENTION!, Reposition, or Armaments) while the other player has a menu open (looking at a card selection, looking at a discard/draw pile...) will instantly cause a desync. Please communicate with your team before using those, to avoid having to restart fights. • Running mismatched mod lists may cause desyncs due to how id generation in StS2 works. If you start running into Desync errors, you might first want to try coordinating mod lists (and settings in those mods), before disabling them altogether. • Some mods are entirely incompatible with MEx. Good luck.
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3766731110
- 文件名
- 3766731110.bin
- 文件大小
- 48.5 MB
- 最后更新
- 2026/08/16
- 内容版本
- v1786826589-2dd1666bf7b8bc26
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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