模组简介
苍月丸 没有人知道苍月丸从哪一座月下山城而来。 旅人只记得那是一匹披着旧羽织的灰狼。他很少主动拔刀,只在对手露出破绽时,将手掌轻轻搭上刀柄。刀光掠过之后,他又会把刀收入鞘中,仿佛一切从未发生。 苍月丸相信,胜负并不取决于最先挥出的那一刀,而在于能否看穿敌意、掌握间合,并在正确的瞬间夺得先机。 如今,他带着那柄陪伴多年的狼刃来到塔下。前方没有旧主,也没有必须守护的城池,只有一条通往塔尖的路。 刀势 · 居合 · 先机——苍月丸是一名强调出牌顺序、攻防转换与回合内循环的狼人武士。 刀尚在鞘中,胜负便已决定。 刀势与连斩 刀势是苍月丸的主要伤害资源,上限为10点。 每有1点刀势,攻击牌的每一段伤害都会额外增加1点。通过连续攻击积累刀势,多段斩击便能获得更高的收益。 攻击会先造成伤害,再获得牌面注明的刀势。刀势不会跨回合,并且普通技能通常会中断刀势。部分特殊技能可以保留刀势,让苍月丸在防御、抽牌和整理手牌的同时继续维持连斩。 终结技会在伤害结算后消耗部分或全部刀势,适合用来结束一轮攻势。 纳刀与居合 苍月丸的姿态由当前刀势自动决定: • 刀势为0时处于纳刀状态 • 刀势大于0时处于拔刀状态 纳刀状态可以强化特定的居合攻击。拔刀后,苍月丸可以继续连斩,也可以主动清空刀势重新纳刀,并触发格挡、抽牌或强化下一次攻击等效果。 居合路线的核心节奏是: 纳刀 → 拔刀攻击 → 主动归零 → 再次纳刀 → 发动下一次拔刀 回合结束时刀势的自然消散不会触发主动纳刀效果。 受流与先机 先机是独立于刀势和能量的战术资源,上限为5点。 苍月丸可以观察敌人的攻击意图,在防御的同时为下一个回合预备先机。预备的先机会在下回合正常抽牌前获得,不要求受到攻击或完全格挡伤害。 先机可以转化为能量、抽牌、格挡、成长或生命回复,但必须在当前回合及时使用,未使用的先机会在回合结束时消失。 受流路线的核心,是提前看穿敌人的行动,再将取得的先机化作下一轮攻势。 三种战斗方式 连斩刀势 ——通过连续攻击提高刀势,以多段攻击和终结技完成爆发。 居合拔刀 ——在纳刀与拔刀之间反复转换,于同一回合发动多次居合。 受流先机 ——观察敌人意图,为下回合预备先机,再将其转化为进攻资源。 三条路线可以自由组合。刀势强化攻击,纳刀控制居合节奏,先机则负责跨回合准备与资源转换。 作者的话 苍月丸目前仍在持续开发和平衡测试中。如果你发现问题,或者对玩法与数值有任何建议,欢迎在评论区留言。 喜欢苍月丸的话,点赞与收藏就是对本模组最好的支持。 依赖:RitsuLib Sogetsumaru No one knows which moonlit mountain castle Sogetsumaru came from. Travelers remember only a gray wolf dressed in a weathered haori. He rarely draws first. Instead, he rests one hand upon the hilt and waits for his opponent to reveal an opening. When the flash of steel fades, the blade is already back in its sheath—as though nothing ever happened. Sogetsumaru believes that victory does not belong to whoever strikes first. It belongs to the warrior who reads hostile intent, controls the distance, and seizes the initiative at the perfect moment. Now he stands before the Spire with his trusted Wolf Blade. There is no old lord to serve and no castle left to protect—only a path leading upward. Blade Momentum · Iaijutsu · Initiative — Sogetsumaru is a Wolf Samurai focused on card order, shifting between offense and defense, and building powerful turn-based loops. Before the blade leaves its sheath, the outcome is already decided. Blade Momentum and Combo Slashes Blade Momentum is Sogetsumaru’s primary damage resource, with a maximum of 10. Each point of Blade Momentum adds 1 damage to every hit of an Attack. Build Momentum through consecutive strikes, then take advantage of it with multi-hit attacks. Attacks deal their damage before gaining the Blade Momentum written on the card. Momentum does not carry between turns, and most Skills will interrupt it. Certain Skills preserve Momentum, allowing Sogetsumaru to defend, draw, and manipulate his hand without ending the combo. Finisher attacks consume some or all Blade Momentum after dealing damage, bringing the current offensive sequence to a decisive end. Sheathing and Iaijutsu Sogetsumaru’s stance is determined automatically by his current Blade Momentum: • At 0 Blade Momentum, he is Sheathed • Above 0 Blade Momentum, his blade is Drawn Certain Iaijutsu attacks become stronger or cheaper while Sheathed. After drawing his blade, Sogetsumaru may continue his combo or actively clear his Momentum to sheathe again, gaining Block, drawing cards, or empowering his next strike. The core rhythm of Iaijutsu is: Sheathe → Draw and strike → Actively clear Momentum → Sheathe again → Draw once more Blade Momentum fading naturally at the end of the turn does not trigger effects that require active sheathing. Deflection and Initiative Initiative is a tactical resource separate from Energy and Blade Momentum, with a maximum of 5. By reading enemy intent, Sogetsumaru can defend while preparing Initiative for his next turn. Prepared Initiative is gained before the normal draw step and does not require him to take damage or completely block an attack. Initiative can be converted into Energy, card draw, Block, permanent growth, or healing. It must be used during the current turn, as any unspent Initiative disappears when the turn ends. The Deflection path is about anticipating the enemy’s actions, then transforming that advantage into the next offensive sequence. Three Combat Styles Combo Slashes — Build Blade Momentum through consecutive attacks, then finish with powerful multi-hit strikes and Finishers. Iaijutsu — Alternate between Sheathed and Drawn states to unleash multiple enhanced draw attacks in a single turn. Deflection and Initiative — Read enemy intent, prepare Initiative for the following turn, and convert it into offensive resources. These styles can be freely combined. Blade Momentum strengthens attacks, sheathing controls the rhythm of Iaijutsu, and Initiative provides preparation and resource conversion between turns. From the Author Sogetsumaru is still under active development and balance testing. If you encounter a bug or have suggestions about his cards and mechanics, please leave a comment. If you enjoy playing Sogetsumaru, a thumbs-up and favorite would be greatly appreciated. Dependency: RitsuLib
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3764065810
- 文件名
- 3764065810.bin
- 文件大小
- 36.0 MB
- 最后更新
- 2026/08/19
- 内容版本
- v1787106581-d2a9de23f0f5ba7f
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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