模组简介
Relic Forge The relics you find gain a Terraria-style prefix — your Anchor becomes a Legendary Anchor that blocks more, or an Anchored one that also grafts another relic's effect. Then reforge at campfires and merchants to chase the roll you want. A little power fantasy for your run. What it does • Prefixes on the relics you find — relics from shops, rewards, treasure and events roll a prefix: numeric boosts, another relic's effect grafted on (at ~30% strength), plus reactive / run-state / keyword / character-only prefixes. Picked-up relics are pure upside — never cursed ; curses come only from reforging. Seed-locked, so the same seed forges the same way, and it survives save/load. Full list and odds in the Prefix Guide below. • Tier-colored names — a forged relic's name is tinted by its prefix tier (Legendary gold, Broken red …). • Clean tooltips — numeric boosts, prefix effects, curses and curse-aura each get their own panel in the relic tooltip. • Configurable — a ModConfig / RitsuLib slider sets how often a picked-up relic gets a prefix (default 15%). Reforge Re-roll a relic's prefix at a campfire (free) or a merchant (for gold) . Even a relic that rolled "no prefix", or was never eligible on pickup, lands one — a reforge always rolls a prefix . • Campfire — free and repeatable (it doesn't consume your rest). The Reforge option stays available even after you Heal or Smith. • Merchant — pay per reforge: the first reforge is free , then +15 gold for each further reforge in the same shop (it resets at the next shop). Backing out is free. Curse-aura gauges Reforging has a price — two kinds of "curse-aura" gauge make it self-limiting. • Per relic — each reforge fills that relic's curse-aura (+5–30% per reforge, +40% when it rolls a curse). When it fills (100%), the relic's effect stops — its prefix and its own effect go dormant and only the curse remains. Cleanse revives it. • Per location — every campfire and shop has a reforge budget; when it fills, reforging ends there (it resets at the next location). Cleanse • Removes the curse — an enemy-rider / self-curse is stripped while the prefix is kept; a penalty prefix (which is the curse) is purged entirely, reverting the relic to no prefix. • Lowers the gauge too — a cursed relic's curse-aura is halved , and a saturated (100%) relic is emptied all the way (→0) and revived, so it can be reforged again. • Where — a rest site offers one free cleanse per visit ; a merchant cleanses for a flat 100 gold (it does not escalate — adjustable in the options). • Targets — only relics that carry a curse or a saturated gauge. A cursed relic can't be reforged , so Cleanse is the only way to shed one. Run history After a run, the run-history screen shows the prefix and curse forged onto each relic — hover a relic to see what it rolled. Prefixes A single weighted pool — 8 families: numeric, companion, penalty, gamble, reactive, run-state, keyword and character-only. Full names, effects and drop rates: » Prefix Guide · interactive dashboard Curses (from reforging only) A reforged relic can carry one curse , and the stronger the prefix the likelier it is (a Legendary is almost always cursed). Two kinds, mutually exclusive: • Enemy curses — enemies grow stronger while you own the relic: Strength, Plated Armor, Thorns, Regen and Max HP . In multi-enemy fights they spread across the pack. • Self-curses — on each unblocked hit you take a penalty (Weak / Frail / Vulnerable / a Dazed), proportional to the hit count. Block well and they never fire. A cursed relic can't be reforged — Cleanse is the only way out. Full list: » Curse Guide Notes • Modded relics supported — any relic with numbers works automatically. • Co-op supported — reforge, cleanse and both curse-aura gauges stay in sync in online co-op, and each player targets their own relics. • Languages — English, 한국어, 简体中文. Options — ModConfig / RitsuLib The settings panel works with either ModConfig or RitsuLib (both optional — without one, defaults are used). In co-op the host's settings apply. • Prefix chance — how often a picked-up relic gets a prefix (default 15%; 100% forges every eligible relic). Reforging always rolls one regardless. • Enemy forge — master switch for curses (default ON; turn it off for a pure power fantasy). • Curse chance — reference chance a reforged relic carries a curse, scaling with prefix power (default 33%). • Self-curse share — of the cursed relics, the share that punish you instead of strengthening enemies (default 22%). • Shop cleanse cost — flat gold for a merchant cleanse (default 100). • Campfire cleanse — the free once-per-visit rest-site cleanse (default ON; turn it OFF and the merchant becomes the only way to shed a curse — a hard-economy mode). • Prefix pool — All / Enhance only / Effects only / Custom, with a tabbed editor that switches every single prefix and curse on or off. • Forge Ancient relics — whether Ancient relics also get prefixes and curses (default ON; OFF leaves them pure vanilla). • Sync forge config every room — co-op sync (default ON; turn it off if you get a black screen entering rooms/events). Source github.com/ing-gom/sts2-relic-forge (MIT) · Built on Slay the Spire 2 by MegaCrit. Published with STS2 Mod Uploader UI .
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3755793010
- 文件名
- 3755793010.bin
- 文件大小
- 839.2 KB
- 最后更新
- 2026/08/04
- 内容版本
- v1785809366-faecab662e441ae0
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
版权与举报
本条目的著作权归其原作者所有。尖塔补给站仅提供索引与下载中转,不存储、不修改、不二次分发其著作权内容, 也不对其内容作任何担保。详见 版权声明 与 免责声明。
若你是该内容的权利人并希望下架此条目,或发现该条目含有违法违规内容,请通过 侵权删除申请 提交材料,我们会在核实后处理并在本页标注状态。

Steam 社区评论
以下评论来自 Steam 创意工坊原始页面,由 Steam 用户发表,不代表本站立场。