模组简介
[Version compatibility - 2026-08-14] - Default branch (game 0.107): Steam serves v0.9.13 (0.107-compatible). - Beta branch (game 0.111): Steam serves v0.9.13 (0.111-compatible). - If the mod reports "requires a newer game version" or fails to load, restart Steam to refresh Workshop content to the revision matching your game version. - This release (v0.9.12) adds game 0.109 support: fixes the crash when starting a new run caused by Rng API changes; no behavior change on the stable (0.107) branch. Escape from the Spire A full open-world overhaul of each act's map — a center-out radial layout you explore in every direction, instead of being funneled up through the Ancient. Core features • Open-world radial map — nodes fan out from the center in organic rings; connecting lines are random curves, hidden by default and revealed only when you hover a node (showing where it can go). • Start anywhere + free travel — begin in any direction from the center, no fixed funnel. • Randomized monsters — any combat node can hold any monster (weak / normal / elite mixed). • Scattered bosses — multiple, even repeated, bosses can appear in one act, each drawn with its real art; beating a scattered boss does NOT force the next act . • Random descend points — besides the main passage, any node can become a descent to the next act, so you can leave early. • Hidden Evacuation Points — a few per act; escape the spire and the run is won outright . Or choose "Not yet" and keep exploring. • Travel modes — Classic / Direct / Fog (toggle on the map toolbar); Fog is the default: only nearby nodes are revealed, click a distant node to auto-route stop by stop, with an animated fog effect (multiplayer forces Classic). Supports Shift / Ctrl + wheel zoom and click-drag panning; two-finger pinch-to-zoom on touchscreens ; the bottom-left drawing toolbar also gains zoom (in / out / focus) buttons , and Shift+click a node to draw a curved route line to it with the brush. More systems • Pickup / scavenge system — 120 pickups (Common–Legendary) from combat / events / rest sites; examine before taking; a grid backpack (sort, hover for descriptions); the heavier you carry, the more damage you take; sell or drop; multiplayer-synced. • Ancient supply & store — at the Ancient (Neow), two extra options: a one-time free Supply Cache (a random card / potion / relic via the native reward screen; card pack = pick 1 of 3) and a Procurement Station (spend Credit on card packs / potions / relics / enchants, repeatable). • Credit (cross-run currency) — earned by selling pickups, persists across runs; in-game shops let you pay with gold OR Credit . • Extraction payout & cross-run backpack — on a winning run (evacuation OR final boss) unkept pickups auto-convert to Credit by value (itemized on the score screen); mark items "★ Keep" and they enter a cross-run stash that auto-loads into your next run's backpack — but the stash empties the moment you take it out: die and it's all gone. • Map-rewriting relic support — Golden Compass becomes a hexagon (6 straight spokes, each ending in a descend exit); Spoils Map (card) spawns ~6 treasure points worth 600 gold each. Recent updates • v0.9.11 — Fixed missing victory evacuation exits on Act 3 / the final act; Golden Compass hex-map endpoints now become victory exits on the final act. • v0.9.10 — Added a day/night system : the map's top-left indicator cycles between day and night, and night combats gain random StS1 burning-elite-style buffs (+3 Strength, +4 Plated Armor, +30% HP, etc.); the top bar now shows your Credit balance next to gold; fixed Credit purchases being blocked by insufficient gold and restored Credit price chips for every shop item type. • v0.9.9 — Pickups no longer make you wait to "examine" them — rewards and the backpack now show the real name / icon / description immediately, click to take; fixed the shop black screen when BaseLib is also enabled (credit UI / purchase interception are disabled when BaseLib is detected). • v0.9.7 — Fog travel mode reworked into rolling, drifting clouds (no longer a flat grey haze); fixed the Backpack / Craft tabs being covered by the relic bar and map. • v0.9.6 — Added two-finger pinch-to-zoom on mobile (zoom about the pinch midpoint + two-finger pan; also handles trackpad magnify gestures). • v0.9.4 — Extraction payout (unkept pickups → Credit on victory, itemized as "extraction +X · N kept for next run"); per-item ☆ Keep toggle + cross-run stash (auto-loads next run, empties the moment it's taken out). • v0.9.0–0.9.3 — "Credit this run" score line (net gain forfeited on defeat); gold / Credit payment toggle in shops + prettier price chips; top-bar backpack button next to gold + Backpack / Craft tabs; safe start zone (fewer fights, no elites near the center). • v0.7.0–0.8.0 — Travel modes (Classic / Direct / Fog; Fog default: nearby nodes visible, click far to auto-route) + animated fog VFX; fixed auto-routing eating the rewards screen; force-directed layout declutter. Author : @boninall (Bilibili) Intro video: https://www.bilibili.com/video/BV1B8NuzHEfe
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3754778201
- 文件名
- 3754778201.bin
- 文件大小
- 1.5 MB
- 最后更新
- 2026/08/14
- 内容版本
- v1786676436-7eb65a8ffba6357b
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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