STS2 Mod Translator 预览图

杀戮尖塔 2 (Slay the Spire 2)

STS2 Mod Translator

模组简介

STS2 Mod Translator Translate the text of other mods into any language — right inside the game, without rebuilding them. A utility/tool mod. It reads the localized text of your installed mods and lets you supply your own translations, injected back into the game at runtime — cards, relics, powers, characters and more, even for mods that don't ship your language. 🌐 Quick start · 빠른 시작 EN 🎮 Play a mod in your language → just subscribe to a translation pack that requires this mod. ✍️ Translate one yourself → Main Menu ▸ Mod Translator, pick a mod & language, fill the text (DeepL can draft it). 한국어 🎮 모드를 내 언어로 플레이 → 이 모드를 필요로 하는 번역팩을 구독하면 끝. ✍️ 직접 번역 → 메인 메뉴 ▸ 모드 번역기(Mod Translator)에서 모드·언어를 고른 뒤 텍스트 입력 (DeepL 자동 초안 지원). 🎮 Just want to play in your language? You don't need to translate anything yourself. If someone already made a translation pack for a mod: • Subscribe to that translation pack on the Workshop and to this mod (Mod Translator). The pack lists this mod as required, so subscribing to it normally offers this one too. • Launch the game in your language — the text applies automatically. No setup, no editing, no load-order to worry about. • Finding packs: search the Workshop for the mod's name plus Translation / 번역 / 翻訳 / 汉化 , or check the original mod's Workshop page for a linked translation. Everything below is for people who want to create a translation. ✍️ Create a translation — how to use • Enable this mod and launch the game in the language you want to translate into. • Open Main Menu ▸ Mod Translator (it sits next to Settings) — or, mid-run, Pause ▸ Mod Translator . • Drill down: pick a mod ▸ a language ▸ a file . • Translate in the built-in editor, or Upload a JSON file, or Open Folder to edit externally. • Press Save — it validates and applies instantly. No restart needed. In-game editor • Side-by-side panes — original text (read-only) on the left, your translation on the right. • Reference dropdown — switch the left pane to any language the mod ships (compare against the existing Chinese/English), or pack: to read an installed pack while you work. • The reference follows you — move the caret and the left pane scrolls to that entry, highlights it, and names the key in the header. It matches by key, not line number. • Find — saw an awkward line while playing? Type it (or one distinctive word) in the Find box and jump straight to that entry. It searches the original , your translation and the key , so it works even on entries you haven't translated yet, and color tags / !D! placeholders are ignored — you can paste what the game showed you. Every occurrence is highlighted in both panes as you type, and the jump selects the one you're on. Enter (or Ctrl+F from the editor) cycles the matches. • Line numbers and JSON validation on save. • Empty-entry navigator — a live blank count plus a Next empty ▼ button that jumps to the next untranslated line. Each file also shows an ◦ N empty tag. • Upload a file, or Open Folder / Reload for an external workflow. Fix a line without leaving your run The editor opens from the pause menu too — see an awkward line mid-fight, pause, fix it, resume. Save applies to the live text instantly, and the run is untouched. Game hotkeys are suspended while the panel is open, so typing can't leak into the game as a card play. Esc closes just the panel and leaves the pause menu up — press it again to resume the run. Machine-translate a first draft (DeepL) Don't start from a blank template — DeepL fills the empty entries and never overwrites your work. Paste your own API key once (the free tier's 500,000 chars/month is plenty): Auto-fill drafts the open file, Auto-fill all does every file at once. Placeholders, markup and BaseLib shorthand are protected, so machine translation can't break them. It's a draft — game-specific terms still deserve a human pass. 🤖 Or hand it to an AI agent An AI coding agent (Claude Code and similar) reads a whole file at once, so terminology stays consistent — and it handles what DeepL must skip: some text hides translatable words inside a placeholder ( {Amount:plural:a card|{} cards} ), which machine translation has to leave in English. • Nothing to explain — the folder already holds the rules and your language's official in-game terms, taken from the game itself. No path to paste, no format to describe; agents pick them up on their own, and the files are rebuilt at every launch. Press Translate with AI… on the mod list for the three steps, then Reload . Bring your own agent — this mod only prepares the folder. Share translations as a standalone mod Turn your work into its own mod — just like other mods reference baselib , a translation mod references this one. Press Install as mod , or Bundle pack… to ship several mods' translations as a single Workshop item, and it builds a ready-to-publish folder — no DLL, no coding. Subscribers who also have Mod Translator get your text automatically, with no load order to worry about. Scope & compatibility • Works with mods that ship a standard localization folder — most well-made content mods (e.g. custom characters). • Mods that hardcode text, register it at runtime, or load their own localization outside the game's system are listed as unsupported — tap the entry to see each mod and the exact reason. • Even mods that ship no English ( eng ) table work — the richest language they do ship becomes the reference to translate from. • No load-order requirement — translations are always applied last automatically. Full guide & source Step-by-step docs — publishing and updating a pack, placeholder rules, the AI-agent workflow — plus the source (MIT): github.com/ing-gom/sts2-mod-translator Author: inggom Published with STS2 Mod Uploader UI .

条目信息

所属游戏
杀戮尖塔 2 (Slay the Spire 2)
创意工坊 ID
3752522987
文件名
3752522987.bin
文件大小
272.5 KB
最后更新
2026/08/19
内容版本
v1787115897-9344d3f1cea85cec
作者与来源
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