模组简介
KitLib serves both mod authors and players. Authors can start test runs, use the left-edge dev panel in-game to edit cards, stats, and enemy state, read logs and combat info, and debug multiplayer (pseudo co-op, dual-instance LAN)—with hooks and automation to validate mods with fewer restarts. Players get a better Mod panel, progress protection, feedback export, and optional assist features. KitLib is modular: KitLib Core handles loading; satellite modules are optional. If an optional module fails to load, it should not take down the core or block other mods that depend on KitLib. The plan is to keep polishing what already exists. Unnecessary features get cut to limit maintenance load and cognitive overhead—code quality over feature count. Features Dev Mode (title screen) • New test run / with seed • Load save, pseudo co-op quick start • Unlock all progress • Log viewer, mod feedback In-run dev rail • Card / relic / enemy / power / potion / event browsers • Room teleport, command reference • Cheats, presets, card test • Enemy intents, combat stats • AI Host, hooks • Harmony analysis, framework bridge • Save / load, settings, logs, mod feedback • Rail expand/collapse, tab reorder/hide, hotkeys Browsers (in-run editing) • Cards: browse, add/remove/upgrade, edit stats and enchantments • Relics, potions, powers, events • Enemies: encounter picker and map overrides • Rooms: shop, rest, treasure, test room, etc. Cheats • Player combat (invincibility, energy/block/stars, turns, draw, etc.) • Enemies (freeze, damage, kill, etc.) • Economy and shop (gold, multipliers, free purchases) • Status and rewards (energy cap, potion slots, score, card rewards) • Map (debug jump, map rewrite) • Stat lock (gold, HP, energy, stars, orb slots, etc.) Saves and presets • Multi-slot and quick save/load, combat/turn checkpoints • Preset save, apply, import/export Logs • In-run / main-menu log viewer with filters • Optional kitlog live tail AI and multiplayer • Solo AI autoplay and HUD • Pseudo co-op, dual-instance LAN, teammate hosting, SyncBot Automation • Hook rules • MCP bridge (external agents and tools) Debug • Combat stats, enemy intents, performance overlay and trace • Harmony and framework (RitsuLib) summaries Main-menu mod settings (Mods → KitLib) • Optional module toggles • Theme, hotkeys, in-run DevMode level • Progress guard, multiplayer cheat opt-in Mod panel • Mod list (source, load status), enable / disable • Embedded per-mod settings pages Mod feedback • Reproduction steps and ZIP export (logs, mod list, diagnostics) Install • KitLib mod — Steam Workshop or Nexus. • Auxiliary tools (kitlog CLI, KitLib.Mcp) — GitHub Releases or Nexus. For mod developers • Add eng/KitLib.ContentMod.props to your csproj (KitLib.Abstractions.dll at compile time). • At runtime, depend on KitLib core and the satellite modules your mod actually uses. • Extension API, logging, AI integration, etc.: docs site → Developer. Acknowledgments • STS2-KaylaMod License MIT
条目信息
- 所属游戏
- 杀戮尖塔 2 (Slay the Spire 2)
- 创意工坊 ID
- 3747619669
- 文件名
- 3747619669.bin
- 文件大小
- 10.1 MB
- 最后更新
- 2026/08/06
- 内容版本
- v1785959823-92314b1664af9ec8
- 作者与来源
- 由原作者发布于 Steam 创意工坊。本站不改变署名,作者信息与原始内容请以 Steam 原始页面 为准。
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